<?xml version="1.0" encoding="utf-8"?>
<?xml-stylesheet type="text/xsl" href="../assets/xml/rss.xsl" media="all"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Colour Science (Posts about physical quantities)</title><link>https://www.colour-science.org/</link><description></description><atom:link href="https://www.colour-science.org/categories/physical-quantities.xml" rel="self" type="application/rss+xml"></atom:link><language>en</language><copyright>Contents © 2026 &lt;a href="mailto:colour-developers@colour-science.org"&gt;Colour Developers&lt;/a&gt; </copyright><lastBuildDate>Fri, 09 Jan 2026 06:25:07 GMT</lastBuildDate><generator>Nikola (getnikola.com)</generator><docs>http://blogs.law.harvard.edu/tech/rss</docs><item><title>Physical Lighting Quantities: Tying Both Ends</title><link>https://www.colour-science.org/posts/physical-lighting-quantities-tying-both-ends/</link><dc:creator>Colour Developers</dc:creator><description>&lt;div&gt;&lt;p&gt;Validation against ground truth data is an important step when implementing
support for physical lighting quantities in a realtime or offline renderer.&lt;/p&gt;
&lt;p&gt;In this post, a simple but effective method to assess that the physical camera
model behaves as expected against ground truth data (or conversely) will be
presented.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://www.colour-science.org/posts/physical-lighting-quantities-tying-both-ends/"&gt;Read more…&lt;/a&gt; (6 min remaining to read)&lt;/p&gt;&lt;/div&gt;</description><category>absolute luminance calibration</category><category>colour science</category><category>digital still camera exposure model</category><category>physical quantities</category><guid>https://www.colour-science.org/posts/physical-lighting-quantities-tying-both-ends/</guid><pubDate>Wed, 01 Apr 2020 07:28:05 GMT</pubDate></item></channel></rss>